
You might need to use a little finesse with Captain Choyear due to his low speed but that is part of the game. Because your combat options are so varied most regular enemies will drop easily. Its disappointing but does not ruin the game.įor the most part players will not find Sonic Blast Man II that difficult. You know things are bad when bosses are reintroduced as regular grunts to spice things up. While at least one new enemy is introduced per level you still the vast majority of time facing the same two or three grunts. This game takes a step back in that regard. I liked that in the first game every level featured a new set of exclusive enemies. As much as I do like it one area that it has regressed is in enemy variety.

They tend to be a little resilient but if you plum the depths of the game’s combat system that it makes little difference. The game paces its enemy waves better than most and so it does not become a chore to play over time.
#Beat blast sonic series
One of the best aspects of the series is its pacing compared to other brawlers. Sonic Blast Man is the clear favorite as he has the most moves but the others are still viable provided you put in the work.

Although I miss the cool grappling moves I have to admit the variety they have managed to pack into the simple control scheme makes up for it. Dashing attacks differ based on the button as well. All characters can perform defensive rolls to dodge attacks and also dash. While the variety of throws is not the same everyone still has a few. Depending on the character you can weave them together to form different combos. There are two attack buttons this time, one for light and heavy attacks. Sonic Blast Man had a heavy emphasis on a large variety of grappling throws. Mechanically this is a different game than the SNES original.

Sonia has the longest combo strings and oddly enough some of the most powerful special attacks. Sonic Blast Man has the most combo finishers out of the three while Captain Choyear’s attacks focus on brutal take downs. There are further distinctions between them gameplay wise beyond their trope. Sonia is the fast but weak one, Captain Choyear is the slow strong man and Sonic Blast Man is the average every man. The playable heroes neatly fall into the brawler holy trinity. No one cares about all that, what matters is that the game expands on its predecessor in almost every way with two-player coop, more characters, and just as many moves. The nonsensical plot sees rival character Heavy Blast Man teaming up with an alien race called the Yafu to take over the world. Much like the first game Sonic Blast Man II is an original title disconnected from its arcade big brother, in this case Real Puncher. But it will entertain you while it lasts. Sonic Blast Man II will not win any points for originality. Instead they built on it to make a title that is just as good if not better in certain areas. For the sequel they have not strayed far from what made the first game great. Since it was impossible to convert the gimmicky arcade to the home Taito instead crafted an enjoyable beat em up that was better than a lot of its peers. Sonic Blast Man is an underrated brawler in the SNES library. Publisher: Taito Release: 11/94 Genre: Beat em up
